PORTFOLIO RESUME BIOGRAPHY BLOG CONTACT
   


     
Ryan Bown
3D Modeler and Texture Artist

(801) 830-4274 
ryanbown@live.com 

ryanbown.org 
ryanbown.blogspot.com
     
             
Software            
             
Maya Mudbox ZBrush_ Photoshop-      
Unreal Tech Headus xNormal CrazyBump      
             
Work Experience

Game Architect Intern, Disney Interactive Studios, Salt Lake City, UT
June 2013 - Current
                 Design and script gameplay events in proprietary engine.

3D Modeler and Texture Artist, AD Software, Salt Lake City, UT

November 2011 - Current
                  Clients include Broken Compass, and award winning National Endowment for the Arts (NEA) artist.
                  Create target art for mobile and PC game pitches.
                  Recreated commission site with proposed artwork.

Environmental Artist and Designer Intern, Tactical Measure, Utah Game Forge, Salt Lake City, UT

January 2012 - May 2012
                  Responsible for overall look of the game and modeled all 3D assets.
                  Awarded honorable mention for design from Microsoft’s Imagine Cup U.S. Competition.
                  Available on XBOX Live indie arcade.

Art Lead, Erie, Utah Game Forge, Salt Lake City, UT
January 2011 - December 2011
                 Responsible for overall look of the game and built environmental assets.
                 #1 game on Desura.

Environmental Artist and Game Designer, Essencezz, Game Makers Anonymous, Salt Lake City, UT
March 2011 - July 2011 (contract)
                  Modeled, UVed, and textured environmental assets.
                  Contributed to design meeting regarding the relationship of gameplay and art.

Academic Positions

Associate Instructor, School of Computer Science, University of Utah, Salt Lake City, UT
June 2012 - Current
                  Created curriculum for game art courses: modeling, texturing, and UDK.
                  Taught 3D modeling and texturing for games and machinama.
                  Taught production pipelines and modeling techniques using Maya and ZBrush.
                  EAE summer camp instructor.
              
Adjunct Professor, Neumont University
, South Jordan, UT
January 2012 - June 2012
                  Created curriculum for several game art courses.
                  Taught modeling, texturing, and animation for games using Maya and Photoshop.

Character Modeling TA, School of Computer Science, University of Utah, Salt Lake City, UT
September 2011 - May 2012
                  Taught production pipelines and modeling techniques using Maya and ZBrush.

Education

Master of Fine Arts - Entertainment Arts and Engineering, University of Utah, Salt Lake City, UT
September 2010 - May 2012
                  Research: MDA Framework (Mechanics-Dynamics-Aesthetics).
                  Game creation with interdisciplinary teams using Unreal Tech, Unity 3D, and XNA.

Post-Baccalaureate Studies - Center for Animation, Brigham Young University, Provo, UT
January 2009 - May 2010
                  Emphasis: 3D modeling and textures for games.

Bachelor of Fine Arts - Sculpture, Brigham Young University, Provo, UT
September 2004 - May 2008
                 Emphasis: Experimental sculpture.
           
           
Download PDF file (176 KB) - Ryan Bown - Resume          
           
           

       
         
© 2013 Ryan Bown