| PROJECTS | MULTIMEDIA | CURRICULUM VITAE | BIOGRAPHY | NEWS | CONTACT | |||
|
||||||||
| Version | Death: There is no death, Level are designed so that Slink can not die. Slink Links: A Slink Link (chain) maxes at 10 Slinks, including the captain. Encounters enemies: Head first: The captain takes a hit. When the captain goes down for a seconds(KO); his crew begins to wonder. You will have to re link with them. Force separation: When an enemy hit any other Slink in your link, those will begin to run for safety. You always remain in control of the end with the captain. The frantic, scared Slinks are A.I. controlled and act according to their respected personalities and characteristics, which are detailed in the Game Characters section of this document. |
|||||||
| Overview | ||||||||
| Marketing | ||||||||
| Legal Analysis | ||||||||
| Gameplay | ||||||||
| ___Gameplay Description | ||||||||
| ___Demo (Prototype) | ||||||||
| ___Controls (Prototype) | ||||||||
| ___Controls (Full Game) | ||||||||
| ___Control Pad | ||||||||
| ___Interfaces | ||||||||
| ___Rules | ||||||||
| ___Prompts / UI | ||||||||
| ___Winning Conditions | ||||||||
| ___Modes | ||||||||
| ___Levels | ||||||||
| Game Characters | ||||||||
| Story | ||||||||
| Game World | ||||||||
| Media List | ||||||||
| Tech Specs | ||||||||
| © 2010 Ryan Bown | ||||||||