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EAE: MGS
Fall 2010 Projects

Personal
Developer’s Blog

Slinks:
Developer’s Doc

     
             
             
Version Death:  There is no death, Level are designed so that Slink can not die.

Slink Links:  A Slink Link (chain) maxes at 10 Slinks, including the captain.

Encounters enemies: Head first: The captain takes a hit.  When the captain goes down for a seconds(KO); his crew begins to wonder.
  You will have to re link with them.

Force separation:  When an enemy hit any other Slink in your link, those will begin to run for safety.  You always remain in control of the
end with the captain.  The frantic, scared Slinks are A.I. controlled and act according to their respected personalities and characteristics,
which are detailed in the Game Characters section of this document.
Overview
Marketing
Legal Analysis
Gameplay
___Gameplay Description
___Demo (Prototype)
___Controls (Prototype)
___Controls (Full Game)
___Control Pad
___Interfaces
___Rules
___Prompts / UI
___Winning Conditions
___Modes
___Levels
Game Characters
Story
Game World
Media List
Tech Specs
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
             
             
           
           
         
         
         
© 2010 Ryan Bown