| PROJECTS | MULTIMEDIA | CURRICULUM VITAE | BIOGRAPHY | NEWS | CONTACT | |||
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| Version | Levels are designed to support the core game machines of Slinks, which is you have to find crew members to make through the level. So levels require you to find all missing crew members, on that level. Some do not. |
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| Overview | ||||||||
| Marketing | ||||||||
| Legal Analysis | ||||||||
| Gameplay | ||||||||
| ___Gameplay Description | ||||||||
| ___Demo (Prototype) | ||||||||
| ___Controls (Prototype) | ||||||||
| ___Controls (Full Game) | ||||||||
| ___Control Pad | ||||||||
| ___Interfaces | ||||||||
| ___Rules | ||||||||
| ___Prompts / UI | ||||||||
| ___Winning Conditions | ||||||||
| ___Modes | ||||||||
| ___Levels | ||||||||
| Game Characters | ||||||||
| Story | ||||||||
| Game World | ||||||||
| Media List | ||||||||
| Tech Specs | ||||||||
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| © 2010 Ryan Bown | ||||||||