MULTIMEDIA CURRICULUM VITAE BIOGRAPHY NEWS CONTACT

EAE: MGS
Fall 2010 Projects

Personal
Developer’s Blog

Slinks:
Developer’s Doc

     
             
             
Version Demo: The prototype was created in 4 weeks to test the core gameplay mechanics of linking and stacking. All other gameplay features
are base on those two mechanics. If those two things didn’t work or were not fun, there would be no reason to build more. The working
mechanics with corresponding controls are listed under this section (Gameplay) under controls (prototype). After making the prototype,
it was concluded that the over all game idea had great potential and was fun. The level I created for the prototype was initially laid out on
graph paper in Photoshop methodically to showcase the linking and stacking features. The level layout can be viewed in this primitive
state under this section (Gameplay), subsection Levels, page 2. Gameplay footage can be view on the next page.

Demo Credits:

Ryan Bown- creator, 3D artist, level designer
Adam Ellis- Lead Programmer
Jamie King- Programmer (physics)
Betina Tin- Animator
Jordon Wilcken- Producer
Overview
Marketing
Legal Analysis
Gameplay
___Gameplay Description
___Demo (Prototype)
___Controls (Prototype)
___Controls (Full Game)
___Control Pad
___Interfaces
___Rules
___Prompts / UI
___Winning Conditions
___Modes
___Levels
Game Characters
Story
Game World
Media List
Tech Specs
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
             
             
           
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© 2010 Ryan Bown