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| Version | Demo: The prototype was created in 4 weeks to test the core gameplay mechanics of linking and stacking. All other gameplay features are base on those two mechanics. If those two things didn’t work or were not fun, there would be no reason to build more. The working mechanics with corresponding controls are listed under this section (Gameplay) under controls (prototype). After making the prototype, it was concluded that the over all game idea had great potential and was fun. The level I created for the prototype was initially laid out on graph paper in Photoshop methodically to showcase the linking and stacking features. The level layout can be viewed in this primitive state under this section (Gameplay), subsection Levels, page 2. Gameplay footage can be view on the next page. Demo Credits: Ryan Bown- creator, 3D artist, level designer Adam Ellis- Lead Programmer Jamie King- Programmer (physics) Betina Tin- Animator Jordon Wilcken- Producer |
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| Overview | ||||||||
| Marketing | ||||||||
| Legal Analysis | ||||||||
| Gameplay | ||||||||
| ___Gameplay Description | ||||||||
| ___Demo (Prototype) | ||||||||
| ___Controls (Prototype) | ||||||||
| ___Controls (Full Game) | ||||||||
| ___Control Pad | ||||||||
| ___Interfaces | ||||||||
| ___Rules | ||||||||
| ___Prompts / UI | ||||||||
| ___Winning Conditions | ||||||||
| ___Modes | ||||||||
| ___Levels | ||||||||
| Game Characters | ||||||||
| Story | ||||||||
| Game World | ||||||||
| Media List | ||||||||
| Tech Specs | ||||||||
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| © 2010 Ryan Bown | ||||||||