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| Version | Supports Xbox 360 control pad Movement: Joystick Jump: A button Linking Up: Automatic with-in very close distance Stacking Slinks: Y button Spring Dash: X button Toss the Captain: Right trigger Action Key: B button Special Moves Wall Bounce: Spring dash towards a wall and hit jump as the captain reach the wall. Repeat as many time as possible. Note: for this to work, the captain must be in the ascending part of a jump arc. There are specific parts of the level designed for this maneuver, and some not so obvious. For each Slink you have in you link you can perform 1 wall bounce. I.E. The captain alone, can only perform 1 wall bounce. A Slink Link of 3 could perform 3 wall bounces, etc. Slinks Links ( dividing your slink link into 2 units): Left and right bumpers to select, left trigger to divide. Left and Right bumpers. By pressing the left bumper, you will hi-light the captain in the chain. Press the left bumper again, to select the next Slink in the said chain. Pressing the right bumper will select the Slink closest to the captain. So, If you have 8 Slinks, and you press the left bumper 4 times, you will have the 4th Slink selected. Then press the left trigger button to divided your Slinks into Links. When you have divided you Slink chain, you can link back up easily, by just walking into the other Slink(s). When presented with a puzzle that requires you to do this, you can switch easily between Slink Links by pressing either the right bumper or the left bumper key. The right bumper will put you in control of the captain, the left bumper puts you in control of, your second in command. Note, you can not have more then two Slink Links at a time. However, environmental hazards can divided your Slinks into may Links or individuals, in which you do not control. |
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| Gameplay | ||||||||
| ___Gameplay Description | ||||||||
| ___Demo (Prototype) | ||||||||
| ___Controls (Prototype) | ||||||||
| ___Controls (Full Game) | ||||||||
| ___Control Pad | ||||||||
| ___Interfaces | ||||||||
| ___Rules | ||||||||
| ___Prompts / UI | ||||||||
| ___Winning Conditions | ||||||||
| ___Modes | ||||||||
| ___Levels | ||||||||
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| Story | ||||||||
| Game World | ||||||||
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| © 2010 Ryan Bown | ||||||||